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	<title>the game begins... &#187; Project Optimus</title>
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	<link>http://www.radioact1ve.com</link>
	<description>Working on that game development stuff</description>
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		<title>Update</title>
		<link>http://www.radioact1ve.com/?p=202</link>
		<comments>http://www.radioact1ve.com/?p=202#comments</comments>
		<pubDate>Sat, 27 Jun 2009 23:39:22 +0000</pubDate>
		<dc:creator>radioact1ve</dc:creator>
				<category><![CDATA[Project Optimus]]></category>
		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://www.radioact1ve.com/?p=202</guid>
		<description><![CDATA[Two things I have learned since starting my projects is, I underestimate everything and in the process overestimate my capabilities. I finally got a very basic framework setup that is very much influenced by XNA. An excellent framework limited only by the fact that only two platforms can use it  (if even that). It will [...]]]></description>
			<content:encoded><![CDATA[<p>Two things I have learned since starting my projects is, I underestimate everything and in the process overestimate my capabilities. I finally got a very basic framework setup that is very much influenced by XNA. An excellent framework limited only by the fact that only two platforms can use it  (if even that). It will be mostly 2D, using C++ and SDL/OpenGL under the hood. After all this time of messing with SDL, now is when I’m getting the hang of it. I love how much you learn by doing.</p>
<p>Enough of this pointless post&#8230; Expect more detailed explanations soon about my experiences so far.</p>


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		<title>Project Optimus</title>
		<link>http://www.radioact1ve.com/?p=185</link>
		<comments>http://www.radioact1ve.com/?p=185#comments</comments>
		<pubDate>Thu, 16 Apr 2009 02:38:47 +0000</pubDate>
		<dc:creator>radioact1ve</dc:creator>
				<category><![CDATA[Project Optimus]]></category>

		<guid isPermaLink="false">http://www.radioact1ve.com/?p=185</guid>
		<description><![CDATA[I would like to announce my second project, codename Project Optimus. It will hopefully be my first complete and polished game to be shown publicly. Here are some of the details I would like to share as I start this trip. Thinking this through, I&#8217;ve decided the easiest point of entry for Project B and [...]]]></description>
			<content:encoded><![CDATA[<p>I would like to announce my second project, codename <em>Project Optimus</em>. It will hopefully be my first complete and polished game to be shown publicly. Here are some of the details I would like to share as I start this trip.</p>
<p>Thinking this through, I&#8217;ve decided the easiest point of entry for <a href="http://www.radioact1ve.com/?cat=24"><em>Project B</em></a> and myself would be a 2D game, most likely a platformer. Of course, this is the genre most indie game developers fall back on but it&#8217;s with good reason; it&#8217;s quick and easy! The plan is to release the game ASAP so chances are this game won&#8217;t be pushing the genre forward in regards to innovation. But I sure hope it will be original and unique in it&#8217;s own right.</p>
<p>My “job description” on this project is simply the designer and programmer. I&#8217;m not the most experienced designer or programmer (I would say intermediate) but I have to start somewhere. With the ideas in the back of my head, I hope to implement them in the future when my experience has greatly increased. <em>Project Optimus</em> is great opportunity to start. There are a few people in mind in regards to music and sound, but I feel the artwork will be the hardest/costly of the two. But it has to be done.</p>
<p>On the programming side of things, I have a relatively small framework in place to get the game going. Simply don&#8217;t have the time or the experience to develop an “engine”. Make the game first and adjust accordingly. This won&#8217;t be entirely from scratch thanks to previous demos I&#8217;ve worked on and the greater open source community. Those guys kick ass! Hopefully I can contribute as well.</p>
<p>I hope to update regularly as the project evolves. Topics would usually cover the game&#8217;s design and implementation (programming) details. Let me just say this is all a work in progress and subject to change. Hopefully not much though. Lets do it.</p>


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