Posts Tagged ‘business’

grand scheme (?)

// February 9th, 2010 // View Comments // Opinion, Project B

Whoa, it’s been a while. I’m really trying to update this site at least once a week and/or two topics really worth discussing a month. With that said, this post will most likely expand from the previous post. This is one way I would like to state my goals as a game developer and developer who also happens to own a business. 8)

So, what do I want to do? Plain English: To be able to play ‘core’ quality games, anywhere. That deserves a little bit of explaining! There’s two aspects to this statement. A design side and a technical side. Let’s start with the technical.

It’s obvious that there are established companies trying, intentially or not, to make it possible so that we can play games “anywhere”. To have a game in the backend, running anywhere is a novel concept for sure. I don’t want to repeat what I said in my last post, so refer to that if you want my thoughts on gaming as a service. In the short term, it’s crucial that we get our game out there. Don’t really care how (Flash, Unity, etc) as long as the quality is there. But looking at it from a bigger picture, our platform ideally should be built on open standards, if not open source. Would be great if we can avoid plugins altogether but I’m not sure if that’s feasible seeing how the goal is to play anywhere. We can’t forget about that very important “native” layer that we all want access to. Taking advantage of that $300 GPU would be nice if it’s there. Maybe if the plugin was open source, like panda3d, browser developers wouldn’t mind including them in the distribution. (*cough*Unity*cough*) Sorry about that, getting over a little cold. As a side note, it’s known that I’m from the programming side of game development. But I know deep down there are a shit load of better programmers than me, which I hope to work with some day. They’re expertise and knowledge will definitely have a hand in how all of this turns out, no matter what I think!

Now with the design side. I really don’t want to use the term “hardcore” game. For that I point you to A New Taxonomy of Gamers (NTG). But for the time being, hardcore will have to do. I want to make hardcore games, that play anywhere. Now, that is nothing against “casual”/”indie” games. I’ve play a dozens of games that can fall into those categories. Nothing against them at all but I don’t want to make those types of games, not now at least. Who knows what I’ll want to make tomorrow! (Nice escape right?) At the same time, we might have different definition for what a casual/hardcore game is (Read NTG). Plants vs Zombies is a game that first popped into my head as a casual/hardcore game. Is it for you? For some gamers, the determining factor are the graphics alone! With that out of the way, I would love to develop Halo/CoD/Prince of Persia/etc quality games you start playing on the PC, then a little bit during your break with a mobile device, to finish the day on the couch. The same exact game, not a stripped or slim down version. I know this a little far off but I can dream, can’t I?

I know Gaming Anywhere will be a reality, it’s just a matter of time. I think this sums it up pretty well. If there is any doubt or questions, please feel free to ask. I’m here listening!

Update: They beat me to it…


How David Beats Goliath

// May 4th, 2009 // View Comments // What

A great read, that I found via Raphael Koster. I always love challening “the norm”.

And let’s remember why Goliath made that rule: when the world has to play on Goliath’s terms, Goliath wins.

Project B is a go!

// April 9th, 2009 // View Comments // Project B

End Goal:
Fun, respected, and profitable game studio with the freedom to do as we please.

I’m finally putting Project B out in the open. This is my first of two announcements, the other obviously coming later. Project B (codename mind you) will be my own independent game studio. It’s a way of getting off my lazy ass and actually starting my dream. At the same time documenting my experience right here for all to read, as well to reflect on later. Let’s be clear, this is in no way my “How to start/run a company”. I’m not an expert (but not flying blind either). This is simply my own adventure.

Why:
Being an aspiring game developer living in Miami, FL, your options are really limited. Seeing as I can’t move to any game development “hub”, closest one being Orlando, I have to make it happen. At the age of 15, as my (healthy) love for games grew, I found my calling in game development; that would be my career. Being a tech head, game programming really stood out to me. Yes I got into programming because of video games! A couple of years after that revelation, after trial and error, failure and success, learning and reading, I knew one day I would open my own game studio. Why not make that one day, today? Like I said early, I’m no expert. For the past three months, I’ve been fighting with myself whether or not go along with this. After evaluating my current position and options I decided: Project B is a go!

Current Goal:
My immediate goal is to get a game done! My second announcement is in regard to this. More details to come. Other than that, it will just be me working on building the foundation. Part of this process is creating a company identity that is unique. Can’t mess this one up. Basic things like company name, website, and incorporation as well. Planning for the future will always be on mind while I build this.

Future Goal(s):
Once the business is “set and done”, then these are some of the actions I have planned. Keep in mind this is all tentative. Anything can and will happen to change this “plan”. The more the merrier. I would love to turn the business operations over to my partners while I fall back and focus on game design/development with a little programming from time to time. Indie all the way! Again always looking for future opportunities here to. While this will be a game development studio, I strongly believe that it will have to be an entertainment company as well, branching out where it makes sense.

I like to think I know what I’m getting into. Aware of some of the risk involved, as there will be others that sneak up on me. Either way I have to try and learn from the mistakes I will make. This is what I want and I will work my ass off for it. There will be failures, but I have to dust myself off and try another way. I have to. Total failure is not an option.

Motivating

// December 12th, 2008 // View Comments // What

Jeff Tunnell has an excellent post about owning stocks in game publishers. Good stuff and I agree with the majority of it.

But the best part about it, and most motivating, for me are the last few paragraphs. Great stuff!

A secret to making money online

// September 11th, 2008 // View Comments // What

Very interesting video on business. I know very little about David Hansson and Ruby on Rails but hey, it’s still great advice. If anything I’ll take a look at Rails (out of curiosity) because of it . I’m OK with giving away software and charging for it, nothing wrong with either. You just have to find the right fit, the one that makes the most (business) sense.

Video w/ Slides