Quite a ball drop

Just because I can, I wanted to mention the news that Adobe dropped today. I’m not currently developing with Flash so it’s no big deal in that sense but for others its huge!

News a while back about Unity3D/Unreal exporting to Flash changes things just a tiny bit because I’m sure mobile looked some what attractive. Flash definitely had the potential to achieve one of my goals but with a major flaw: proprietary. My vision involves open and free standards.

Regardless I’m happy with Adobe’s decision. It was just a matter of time. I will stop rambling now.

Status Update

I’ve always been terrible with this “blog”. I rarely update it and when I do it’s no longer than a sentence or two. I might post more for a couple of days but then it goes back to being quiet. I like to tell myself that I’m “working” on my game or starting my “business”. But deep down I know those are excuses because I’m not actually doing any of that.

I always intended for radioact1ve.com to be me and myself first with heavy tilt towards game design & development. But anything else was is fair game. I have to come up with some kind of system that can help me stay consistent with my updates. I definitely don’t want filler post but I don’t want a ghost town either. And when I find something interesting I have to share it, from me or otherwise. Maybe a better outlet for that is Google+? Depending on the wow/importance factor, cross post would be in order.

Regardless, radioact1ve.com was and still is going to represent me, Miguel Moll, on the internets (I love that word!). And social networking sites being an extension of that. So if anyone is listening out there, please shout back. I’d love suggestions for anything. How to get off my lazy ass and finish a game. Or get my indie game company up and running. With the greater goal of igniting the general Miami gamedev community.

G+

Really digging Google+. Hence the button to the right. Good times.

Enough

Enough is enough, don’t you think. I really, really have to get this started. If not now, when? No time like the present. Not getting any younger ;)

Titans Academy is right around the corner, I promise!

Little too quiet

Where have I been?! After a long and exhausting move, I’ve finally settled into my new home. Most of it is done, little things here and there that are left. But in all, FINALLY! Got the internet setup yesterday so that explains messing around with the site and posting this.

Hopefully I can get back to work soon. More to come!

Just one of those feelings

Do I love my videos lately or what?! It speaks for itself, I know I’ll just be preaching if I say more. Just one of those feelings, that I will have to stand up one day too.

*Salutes Atomic!*

Design Review: Costume Quest

I’ve made it a goal to pretty much support anything from Double Fine. First Brutal Legend and now Costume Quest. What a nice surprise. Took me more or less 5 hours to beat the game but it was a blast while it lasted. Honestly I couldn’t stop until there was no more. Of course it starts off like a normal Halloween day but that quickly changes. Before you know it, it’s up to you to save your kidnapped sister from an evil witch. You do that by defeating monsters and collecting candy. The battles themselves are very simple yet fun. RPG elements like leveling up and special abilities, the latter depending on the costume in use.

There are only a few games regardless of genre that can keep collecting “things”.  I usually stick to the main game and thats about it. But with Quest, I was having fun getting more candy, stamps, cards, and costumes. Even the “collectible” cards thats impact was minimal, you get a costume, or a piece of one can’t remember, once you have them all. To be fair I really didn’t try to collect the cards. You kind of have no choice there because you get them after battles and some quest have you trade them. Other than that, I was having fun collecting “things”. How can I forget about the comedy? Great material and pretty much expected from a Double Fine game. Nothing over the top, insides jokes here and there. All in good taste.

Side note here, I couldn’t stop thinking that this would make more “sense” if the monsters were really just other kids in disguise. With that little change everything would’ve fit more. The battle scene of their costumes coming to life and the complete story would all be part of the kid’s imagination. The whole group on a quest to prevent some bullies from messing up Halloween by stealing all the candy. Regardless, the game stands on itself fine and works great.

Ported to Unity3D

Nothing against Panda3D at all, but I’m just in a hurry. The concept of being able to program in Python with a C++ back-end is awesome. But as the sole “programmer”, I have to pick it up a bit. Unity is helping speed things up with ease! So now you know what I’ve been doing since my last Zizzler update. More to come!

Design Review: Halo: Reach

On 9/14 I bought Halo:Reach, just two days after my birthday. It’s been a good four weeks now. I think that has been enough time form an opinion hype-free. That “THIS IS THE BEST GAME EVER!!!!1!” feeling you get when the game is still at the menu screen. Yes I am a Halo fanatic. I’ve bought all the games, missing I think only two books, comics, and of course Legendary Editions when available. Notice I didn’t include the “-boy” there at the end. I know it’s not perfect and far from original. But none the less I still find it interesting and epic. I was there from the start and enjoyed it ever since. Thought I should get that out of the way, if it wasn’t already known. Hopefully my love for the series won’t disqualify my design, not game, review I’ve been waiting to write.

I’ll start by saying that Fall of Reach is my favorite book of the series. So right away I was ready to go when this game was announced. I should give it another go now that I’ve finished the game. Since the first Halo, I always pictured fighting along other Spartans. To see how another Spartan would react and fight compared to Master Chief. Nobel Team is a great smack in the face that not all Spartans are created equal. It was refreshing to see each characters perspective and attitude. At some points though, I kept getting the feeling that they were just Marines in armor and not really Spartans. At least not what I considered a Spartan. Maybe this was intentional? To give a more human side than the one man army killing machine? Overall I did like the approach to the squad, especially Nobel 6. You can say he was probably the most Spartan-like of them all.

Thinking about it a little more, what makes a Spartan a Spartan? That’s when I realized that I kept comparing them to Master Chief (SPARTN-II). With the exception of Nobel 5, the entire squad is made up of SPARTAN-III (Ghost of Onyx will explain that). This is definitely Bungie’s best story game yet. The overall pace and setting is captured just right. You know this planet is going to fall and soon. The comparison to Titanic is spot on. You know the ending, but there still are amazing and interesting events going on you don’t want to miss.

How the game plays is pretty straight Halo. One change, and a major good one, are the armor abilities. We’ve used them before in the previous games(camouflage for instance), but not like this. Able to choose which and switch them out if needed. Having rechargeable abilities is really great. And do I really have to say anything about the jet-pack? It’s also because of these abilities and armor customization why I think Reach has the best multiplayer of the series.

Reach has definitely become tied for second favorite game, Halo 3 being the other, in the series (first Halo being one, and Halo 2 is third). Maybe after a few more times around, I’ll give more specific examples and details. I feel like I’m missing that. Was this really a design review? I know it wasn’t… Let me know!

And yes, the Noble Team statue is badass!

Still working on the how…

But I know it must be done. We have to reform education, the human race depends on it.